gl renderer: Don't draw texture nodes to a framebuffer
authorTimm Bäder <mail@baedert.org>
Fri, 24 Nov 2017 09:43:17 +0000 (10:43 +0100)
committerTimm Bäder <mail@baedert.org>
Thu, 21 Dec 2017 18:12:31 +0000 (19:12 +0100)
commit2865ab84a9eade575987a151fa58eac7420b36c4
tree963bdd4e24ff1dbf93f11ef88342113ccf777685
parente3264d5fd38d08e142fcfcd6f39fac2fad93a5dc
gl renderer: Don't draw texture nodes to a framebuffer

We don't need to create a texture from a texture node. We can simply use
its texture instead and draw it however we want.
gsk/gl/gskglrenderer.c